== Version 0.3 ß ==
Yes, I skipped a version because the 0.2 build presented more problems than the initial v0.1 build. But anyways, v0.3 ß is now active. Here's what you need to know:
* /11set name/title has been fully implemented. Still a bug to fix when the HUD detaches to try and get the overhead to realize that you're in a non-combative state. Hopefully this can be fixed with the next patch.
* Melee triggers are working, but are in need of some major grooming, due to an unforeseen limitation with the particular sensor function I used. Hopefully I'll have that fixed in the next patch.
* v0.3 ß is a melee-only build, as I haven't scripted any spell/ability systems as of yet.
* Melee formula works more like it would in an actual battle setting, where there are varying degrees of hits. It's a simple randomizing variable, so there are a few set damage rates because hey, nobody likes long, boring battles, even in a CS fight.
* Attachment/detachment, locking/unlocking, and resetting notifications were implemented like the other CSes we're used to.
* HP Text works, but the bar doesn't shrink. I haven't scripted that yet.
And that about sums it up for the time being. If there's something important I forgot to mention, I'll come back and edit it later.
- Xero
[-EDIT-]
I forgot to mention: we have an issue tracker now dedicated to the TCS system, and can be found at: http//rpthea.net/tracker
This will help us keep better track of any bugs found in the system by players that need attention. And I will make it a point to check this thing regularly. That is all.