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Offline Zamiel

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TCS - Current Version: v0.3.5b
« on: February 10, 2013, 09:13:31 PM »
Hello, community! As you're all well-aware, we're striving to bring you the most we can for Thea. This includes a fairly-balanced combat system to settle IC disputes whenever needed. I am pleased to announce that in the past few days, I have been able to expand the coding for it more and more and will have a working beta release relatively soon. After the initial alpha testing is completed, we will rollout with an initial beta system for the community to use as we continue to expand Thea itself.

Keep your eyes peeled for more updates!

Your friendly neighborhood Xe-... (Wrong show, my bad.)
« Last Edit: May 07, 2013, 12:44:09 AM by Zamiel »
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Offline Zamiel

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Re: TCS - Current Version: v0.3 ß
« Reply #1 on: March 13, 2013, 02:57:58 AM »
== Version 0.3 ß ==

Yes, I skipped a version because the 0.2 build presented more problems than the initial v0.1 build. But anyways, v0.3 ß is now active. Here's what you need to know:

* /11set name/title has been fully implemented. Still a bug to fix when the HUD detaches to try and get the overhead to realize that you're in a non-combative state. Hopefully this can be fixed with the next patch.
* Melee triggers are working, but are in need of some major grooming, due to an unforeseen limitation with the particular sensor function I used. Hopefully I'll have that fixed in the next patch.
* v0.3 ß is a melee-only build, as I haven't scripted any spell/ability systems as of yet.
* Melee formula works more like it would in an actual battle setting, where there are varying degrees of hits. It's a simple randomizing variable, so there are a few set damage rates because hey, nobody likes long, boring battles, even in a CS fight.
* Attachment/detachment, locking/unlocking, and resetting notifications were implemented like the other CSes we're used to.
* HP Text works, but the bar doesn't shrink. I haven't scripted that yet.

And that about sums it up for the time being. If there's something important I forgot to mention, I'll come back and edit it later.

- Xero

[-EDIT-]
I forgot to mention: we have an issue tracker now dedicated to the TCS system, and can be found at: http//rpthea.net/tracker
This will help us keep better track of any bugs found in the system by players that need attention. And I will make it a point to check this thing regularly. That is all.
« Last Edit: March 13, 2013, 03:17:18 AM by Zamiel »
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Offline Zamiel

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Re: TCS - Current Version: v0.3.1
« Reply #2 on: March 22, 2013, 11:10:04 PM »
== Version 0.3.1 ==

Fixes:
* Detachment notification to overhead working properly
* HP bar now (accurately) shrinks with the drop in HP
* Melee triggers cleaned up and fixed
* Still a melee-only build

- Xero
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Offline Zamiel

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Re: TCS - Current Version: v0.3.3
« Reply #3 on: April 13, 2013, 12:48:45 AM »
== Version 0.3.3 ==

MOAR UPDAETS

Fixes in v0.3.3
* Implemented HUD detection in overhead to determine whether a HUD is attached or not when the overhead is
* Spell-casting is almost to 'live' rollout stage
* All skill slots now fully functional and working properly for spells
** Skill slots respond to /11clear slot # (Still need to add in a line that clears all at the same time.)
* MP Bar now works with the system

So as you can all see, we're getting closer and closer to an open beta release for everyone to have fun with. Sorry for the lack of updates recently, but rest assured, it's getting there!

- Xero
« Last Edit: April 13, 2013, 01:13:18 AM by Zamiel »
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Offline Zamiel

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Re: TCS - Current Version: v0.3.4
« Reply #4 on: April 19, 2013, 09:39:38 PM »
== Version 0.3.4 ==

Just a minor patch this time, nothing major.

Fixes in v0.3.4:
* Anti-dual-slotting of skills
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Offline Ferial Exonar

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Re: TCS - Current Version: v0.3.4
« Reply #5 on: April 19, 2013, 10:18:39 PM »
I assume that means you can't slot the same skill more than once?
Are you willing to stay true to the course for the thing you yearn and seek? What will you do if it's not exactly what you wanted?

Offline Zamiel

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Re: TCS - Current Version: v0.3.4
« Reply #6 on: April 20, 2013, 09:44:44 AM »
I assume that means you can't slot the same skill more than once?

Correct.
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Re: TCS - Current Version: v0.3.4
« Reply #7 on: April 20, 2013, 10:23:55 AM »
Excellent, excellent.  We'll begin setting numbers for stats and begin preliminary balancing for spells within the next couple days once we've confirmed the stability of the skill/spell loading and use for the system.

Once we have the first round of class stats set up, Beta Push 1?

Offline Zamiel

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Re: TCS - Current Version: v0.3.4
« Reply #8 on: April 20, 2013, 01:54:44 PM »
Ayup. Once I get done with a few more tweaks here and there, I'll be pushing 0.3.4 as the public release candidate.
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Offline Zamiel

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Re: TCS - Current Version: v0.3.4a
« Reply #9 on: April 28, 2013, 06:46:42 PM »
== Version: 0.3.4a ==
With some more minor adjustments, I'm pleased to announce that this patch now effectively marks our public release for TCS!
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Offline Ferial Exonar

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Re: TCS - Current Version: v0.3.4a
« Reply #10 on: April 29, 2013, 08:32:42 PM »
Reported bugs:


*Using Restore makes the HP bar empty out, even more so at higher levels.

*Spells can still be cast even at 0 MP.

*MP bar does not deplete when spell is cast. If HP bar is lowered from Restore, then casting black magic on yourself causes the HP bar to suddenly shoot back up.

*Resetting the HUD doesn't reset the cooldown timers.

*Can still cast spells when knocked out.
« Last Edit: April 29, 2013, 08:34:57 PM by Ferial Exonar »
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Offline Zamiel

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Re: TCS - Current Version: v0.3.5
« Reply #11 on: April 30, 2013, 02:16:19 AM »
== Version: 0.3.5 ==

Issues resolved:
*Using Restore makes the HP bar empty out, even more so at higher levels. [Resolved]
*Spells can still be cast even at 0 MP. [Resolved]
*MP bar does not deplete when spell is cast. If HP bar is lowered from Restore, then casting black magic on yourself causes the HP bar to suddenly shoot back up. [Resolved]
*Resetting the HUD doesn't reset the cooldown timers. [Resolved]
*Can still cast spells when knocked out. [Resolved]

Unresolved or pending issues:
None.
« Last Edit: May 02, 2013, 01:25:17 AM by Zamiel »
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Offline Zamiel

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Re: TCS - Current Version: v0.3.5a
« Reply #12 on: May 02, 2013, 01:09:54 AM »
== Version: 0.3.5a ==

Issues reported in v0.3.5:
*Skills weren't taking effect [Resolved]

Extra notes:
* HP bar & counter doesn't exceed its max when cure spells are used at near-full HP

(( I double checked with some testing to make sure it actually works. It does this time. ))
« Last Edit: May 02, 2013, 01:27:17 AM by Zamiel »
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Re: TCS - Current Version: v0.3.5b
« Reply #13 on: May 07, 2013, 12:43:55 AM »
== Version: 0.3.5b ==

Minor update to the melee script not working right. Also, fixed the issue for when there's no MP and the skill buttons still go into cooldown mode, and the overhead text is displaying the version properly instead of "on/off" down at the bottom of the text.
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