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TCS Archives / Re: TCS - Current Version: v0.3.4a
« Last post by Ferial Exonar on April 29, 2013, 08:32:42 PM »
Reported bugs:


*Using Restore makes the HP bar empty out, even more so at higher levels.

*Spells can still be cast even at 0 MP.

*MP bar does not deplete when spell is cast. If HP bar is lowered from Restore, then casting black magic on yourself causes the HP bar to suddenly shoot back up.

*Resetting the HUD doesn't reset the cooldown timers.

*Can still cast spells when knocked out.
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TCS Archives / Re: TCS - Current Version: v0.3.4a
« Last post by Zamiel on April 28, 2013, 06:46:42 PM »
== Version: 0.3.4a ==
With some more minor adjustments, I'm pleased to announce that this patch now effectively marks our public release for TCS!
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TCS Archives / Re: TCS - Current Version: v0.3.4
« Last post by Zamiel on April 20, 2013, 01:54:44 PM »
Ayup. Once I get done with a few more tweaks here and there, I'll be pushing 0.3.4 as the public release candidate.
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TCS Archives / Re: TCS - Current Version: v0.3.4
« Last post by Manager on April 20, 2013, 10:23:55 AM »
Excellent, excellent.  We'll begin setting numbers for stats and begin preliminary balancing for spells within the next couple days once we've confirmed the stability of the skill/spell loading and use for the system.

Once we have the first round of class stats set up, Beta Push 1?
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TCS Archives / Re: TCS - Current Version: v0.3.4
« Last post by Zamiel on April 20, 2013, 09:44:44 AM »
I assume that means you can't slot the same skill more than once?

Correct.
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TCS Archives / Re: TCS - Current Version: v0.3.4
« Last post by Ferial Exonar on April 19, 2013, 10:18:39 PM »
I assume that means you can't slot the same skill more than once?
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TCS Archives / Re: TCS - Current Version: v0.3.4
« Last post by Zamiel on April 19, 2013, 09:39:38 PM »
== Version 0.3.4 ==

Just a minor patch this time, nothing major.

Fixes in v0.3.4:
* Anti-dual-slotting of skills
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TCS Archives / Re: TCS - Current Version: v0.3.3
« Last post by Zamiel on April 13, 2013, 12:48:45 AM »
== Version 0.3.3 ==

MOAR UPDAETS

Fixes in v0.3.3
* Implemented HUD detection in overhead to determine whether a HUD is attached or not when the overhead is
* Spell-casting is almost to 'live' rollout stage
* All skill slots now fully functional and working properly for spells
** Skill slots respond to /11clear slot # (Still need to add in a line that clears all at the same time.)
* MP Bar now works with the system

So as you can all see, we're getting closer and closer to an open beta release for everyone to have fun with. Sorry for the lack of updates recently, but rest assured, it's getting there!

- Xero
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TCS Archives / Re: TCS - Current Version: v0.3.1
« Last post by Zamiel on March 22, 2013, 11:10:04 PM »
== Version 0.3.1 ==

Fixes:
* Detachment notification to overhead working properly
* HP bar now (accurately) shrinks with the drop in HP
* Melee triggers cleaned up and fixed
* Still a melee-only build

- Xero
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TCS Archives / Re: TCS - Current Version: v0.3 ß
« Last post by Zamiel on March 13, 2013, 02:57:58 AM »
== Version 0.3 ß ==

Yes, I skipped a version because the 0.2 build presented more problems than the initial v0.1 build. But anyways, v0.3 ß is now active. Here's what you need to know:

* /11set name/title has been fully implemented. Still a bug to fix when the HUD detaches to try and get the overhead to realize that you're in a non-combative state. Hopefully this can be fixed with the next patch.
* Melee triggers are working, but are in need of some major grooming, due to an unforeseen limitation with the particular sensor function I used. Hopefully I'll have that fixed in the next patch.
* v0.3 ß is a melee-only build, as I haven't scripted any spell/ability systems as of yet.
* Melee formula works more like it would in an actual battle setting, where there are varying degrees of hits. It's a simple randomizing variable, so there are a few set damage rates because hey, nobody likes long, boring battles, even in a CS fight.
* Attachment/detachment, locking/unlocking, and resetting notifications were implemented like the other CSes we're used to.
* HP Text works, but the bar doesn't shrink. I haven't scripted that yet.

And that about sums it up for the time being. If there's something important I forgot to mention, I'll come back and edit it later.

- Xero

[-EDIT-]
I forgot to mention: we have an issue tracker now dedicated to the TCS system, and can be found at: http//rpthea.net/tracker
This will help us keep better track of any bugs found in the system by players that need attention. And I will make it a point to check this thing regularly. That is all.
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