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Community Information Hub / Character Aptitude Test (Optional)
« Last post by Zamiel on March 04, 2017, 07:41:38 PM »
Hey all, I forgot to add something here. If you're interested in which faction does what or you'd like a better idea of where you'd fit in, you can take this aptitude test that we've created some time ago. This is NOT mandatory, this is completely optional. It gives both you and the management team an idea of what to expect with your character(s). The link can be found by clicking [here].
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Community Information Hub / Thea Faction Leaders
« Last post by Zamiel on December 14, 2016, 01:40:30 PM »
REMSCHIED FACTION LEADERS
Advisor(s): Lauren Gladstone

Royal Army of Remschied
Lauren Gladstone

Vanguard Knights
Lauren Gladstone

The Church of St. Eva
NONE



ALLIED NATIONS FACTION LEADERS
Advisor(s): Xero Westminster

Civil Defense Force
NONE

Magitek Armory
NONE

Allied Fleet
NONE

S.A.I.L.
Xero Westminster

Judex Council
Xero Westminster



CIVILIANS
Advisor(s): ---

Crysynth Research Institute
NONE



INDEPENDENT GUILDS

Independent Guildmasters
Devon Islar - The Raven's Mark
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Community Information Hub / Thea Wiki Page
« Last post by Zamiel on December 14, 2016, 01:27:31 PM »
As part of ongoing community information consolidation, we also utilize a wiki for not only general information about Thea, but also in-depth information such as lore, locations, and characters. If you'd like to begin utilizing the wiki for yourself, just click this link here!
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Community Information Hub / Thea Management Team (As of: 14 Dec, 2016)
« Last post by Zamiel on December 14, 2016, 01:24:42 PM »
SL Name [Forum Name]

GAME MASTERS (GMs)
Lauren Gladstone [Manager]
Ferial Exonar [Ferial Exonar]
Xero Westminster [Zamiel]

GAME MASTERS IN TRAINING (GMiTs)
NONE

COMMUNITY SUPPORT AND MENTORING TEAM
NONE

EVENT AND STORY TEAM
NONE
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TCS Archives / Re: TCS - v0.4.0 Beta Candidate
« Last post by Zamiel on March 23, 2014, 02:32:35 PM »
  • Rumors of my death have been greatly exaggerated.

Kek
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TCS Archives / TCS - v0.4.0 Beta Candidate
« Last post by Manager on March 23, 2014, 11:34:19 AM »
TCS v0.4.0 Beta Candidate  -  03/23/2014

  • Pre-Release Beta Candidate 0.4.0 stat balancing for all Job Crystals is finished.
  • HP and AP values to still be tweaked.
  • Customizable Job Crystal creation streamlined (coding simplified for variable value calls - decreases overall script time by several seconds when slotting Job Crystals)
  • Status effects still pending tweaking, some effects still not stacking/sticking properly when applied together.
  • Death now functioning properly. (No more walking dead!)
  • Redundant scripting for melee attack values streamlined (more coding stuff, makes things run faster)
  • Command/Physical abilities properly triggering off STR and VIT values instead of WIL.
  • UI recoded to be modular for future overhauls.
  • Overhead communication fixed? (now actually displays proper class/level when unit is locked)
  • Rumors of my death have been greatly exaggerated.
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TCS Archives / TCS Major Change/Update
« Last post by Manager on May 13, 2013, 04:17:44 AM »
So, as all of you are aware, the TCS is well into beta and development!  To all of our testers, thank you very much for your help and effort in squashing the various bugs we've found so far!

I'd like to take a moment to let everyone know that after several nights of discussions - the next major beta update for the TCS will involve some massive and utterly radical changes in the class lists.

More details will be released in the coming days and in a discussion thread here on the forums for your thoughts and feedback!
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TCS Archives / Re: TCS - Current Version: v0.3.5b
« Last post by Zamiel on May 07, 2013, 12:43:55 AM »
== Version: 0.3.5b ==

Minor update to the melee script not working right. Also, fixed the issue for when there's no MP and the skill buttons still go into cooldown mode, and the overhead text is displaying the version properly instead of "on/off" down at the bottom of the text.
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TCS Archives / Re: TCS - Current Version: v0.3.5a
« Last post by Zamiel on May 02, 2013, 01:09:54 AM »
== Version: 0.3.5a ==

Issues reported in v0.3.5:
*Skills weren't taking effect [Resolved]

Extra notes:
* HP bar & counter doesn't exceed its max when cure spells are used at near-full HP

(( I double checked with some testing to make sure it actually works. It does this time. ))
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TCS Archives / Re: TCS - Current Version: v0.3.5
« Last post by Zamiel on April 30, 2013, 02:16:19 AM »
== Version: 0.3.5 ==

Issues resolved:
*Using Restore makes the HP bar empty out, even more so at higher levels. [Resolved]
*Spells can still be cast even at 0 MP. [Resolved]
*MP bar does not deplete when spell is cast. If HP bar is lowered from Restore, then casting black magic on yourself causes the HP bar to suddenly shoot back up. [Resolved]
*Resetting the HUD doesn't reset the cooldown timers. [Resolved]
*Can still cast spells when knocked out. [Resolved]

Unresolved or pending issues:
None.
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