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Messages - Zamiel

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1
Community Information Hub / Character Aptitude Test (Optional)
« on: March 04, 2017, 07:41:38 PM »
Hey all, I forgot to add something here. If you're interested in which faction does what or you'd like a better idea of where you'd fit in, you can take this aptitude test that we've created some time ago. This is NOT mandatory, this is completely optional. It gives both you and the management team an idea of what to expect with your character(s). The link can be found by clicking [here].

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Community Information Hub / Thea Faction Leaders
« on: December 14, 2016, 01:40:30 PM »
REMSCHIED FACTION LEADERS
Advisor(s): Lauren Gladstone

Royal Army of Remschied
Lauren Gladstone

Vanguard Knights
Lauren Gladstone

The Church of St. Eva
NONE



ALLIED NATIONS FACTION LEADERS
Advisor(s): Xero Westminster

Civil Defense Force
NONE

Magitek Armory
NONE

Allied Fleet
NONE

S.A.I.L.
Xero Westminster

Judex Council
Xero Westminster



CIVILIANS
Advisor(s): ---

Crysynth Research Institute
NONE



INDEPENDENT GUILDS

Independent Guildmasters
Devon Islar - The Raven's Mark

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Community Information Hub / Thea Wiki Page
« on: December 14, 2016, 01:27:31 PM »
As part of ongoing community information consolidation, we also utilize a wiki for not only general information about Thea, but also in-depth information such as lore, locations, and characters. If you'd like to begin utilizing the wiki for yourself, just click this link here!

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Community Information Hub / Thea Management Team (As of: 14 Dec, 2016)
« on: December 14, 2016, 01:24:42 PM »
SL Name [Forum Name]

GAME MASTERS (GMs)
Lauren Gladstone [Manager]
Ferial Exonar [Ferial Exonar]
Xero Westminster [Zamiel]

GAME MASTERS IN TRAINING (GMiTs)
NONE

COMMUNITY SUPPORT AND MENTORING TEAM
NONE

EVENT AND STORY TEAM
NONE

5
TCS Archives / Re: TCS - v0.4.0 Beta Candidate
« on: March 23, 2014, 02:32:35 PM »
  • Rumors of my death have been greatly exaggerated.

Kek

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TCS Archives / Re: TCS - Current Version: v0.3.5b
« on: May 07, 2013, 12:43:55 AM »
== Version: 0.3.5b ==

Minor update to the melee script not working right. Also, fixed the issue for when there's no MP and the skill buttons still go into cooldown mode, and the overhead text is displaying the version properly instead of "on/off" down at the bottom of the text.

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TCS Archives / Re: TCS - Current Version: v0.3.5a
« on: May 02, 2013, 01:09:54 AM »
== Version: 0.3.5a ==

Issues reported in v0.3.5:
*Skills weren't taking effect [Resolved]

Extra notes:
* HP bar & counter doesn't exceed its max when cure spells are used at near-full HP

(( I double checked with some testing to make sure it actually works. It does this time. ))

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TCS Archives / Re: TCS - Current Version: v0.3.5
« on: April 30, 2013, 02:16:19 AM »
== Version: 0.3.5 ==

Issues resolved:
*Using Restore makes the HP bar empty out, even more so at higher levels. [Resolved]
*Spells can still be cast even at 0 MP. [Resolved]
*MP bar does not deplete when spell is cast. If HP bar is lowered from Restore, then casting black magic on yourself causes the HP bar to suddenly shoot back up. [Resolved]
*Resetting the HUD doesn't reset the cooldown timers. [Resolved]
*Can still cast spells when knocked out. [Resolved]

Unresolved or pending issues:
None.

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TCS Archives / Re: TCS - Current Version: v0.3.4a
« on: April 28, 2013, 06:46:42 PM »
== Version: 0.3.4a ==
With some more minor adjustments, I'm pleased to announce that this patch now effectively marks our public release for TCS!

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TCS Archives / Re: TCS - Current Version: v0.3.4
« on: April 20, 2013, 01:54:44 PM »
Ayup. Once I get done with a few more tweaks here and there, I'll be pushing 0.3.4 as the public release candidate.

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TCS Archives / Re: TCS - Current Version: v0.3.4
« on: April 20, 2013, 09:44:44 AM »
I assume that means you can't slot the same skill more than once?

Correct.

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TCS Archives / Re: TCS - Current Version: v0.3.4
« on: April 19, 2013, 09:39:38 PM »
== Version 0.3.4 ==

Just a minor patch this time, nothing major.

Fixes in v0.3.4:
* Anti-dual-slotting of skills

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TCS Archives / Re: TCS - Current Version: v0.3.3
« on: April 13, 2013, 12:48:45 AM »
== Version 0.3.3 ==

MOAR UPDAETS

Fixes in v0.3.3
* Implemented HUD detection in overhead to determine whether a HUD is attached or not when the overhead is
* Spell-casting is almost to 'live' rollout stage
* All skill slots now fully functional and working properly for spells
** Skill slots respond to /11clear slot # (Still need to add in a line that clears all at the same time.)
* MP Bar now works with the system

So as you can all see, we're getting closer and closer to an open beta release for everyone to have fun with. Sorry for the lack of updates recently, but rest assured, it's getting there!

- Xero

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TCS Archives / Re: TCS - Current Version: v0.3.1
« on: March 22, 2013, 11:10:04 PM »
== Version 0.3.1 ==

Fixes:
* Detachment notification to overhead working properly
* HP bar now (accurately) shrinks with the drop in HP
* Melee triggers cleaned up and fixed
* Still a melee-only build

- Xero

15
TCS Archives / Re: TCS - Current Version: v0.3 ß
« on: March 13, 2013, 02:57:58 AM »
== Version 0.3 ß ==

Yes, I skipped a version because the 0.2 build presented more problems than the initial v0.1 build. But anyways, v0.3 ß is now active. Here's what you need to know:

* /11set name/title has been fully implemented. Still a bug to fix when the HUD detaches to try and get the overhead to realize that you're in a non-combative state. Hopefully this can be fixed with the next patch.
* Melee triggers are working, but are in need of some major grooming, due to an unforeseen limitation with the particular sensor function I used. Hopefully I'll have that fixed in the next patch.
* v0.3 ß is a melee-only build, as I haven't scripted any spell/ability systems as of yet.
* Melee formula works more like it would in an actual battle setting, where there are varying degrees of hits. It's a simple randomizing variable, so there are a few set damage rates because hey, nobody likes long, boring battles, even in a CS fight.
* Attachment/detachment, locking/unlocking, and resetting notifications were implemented like the other CSes we're used to.
* HP Text works, but the bar doesn't shrink. I haven't scripted that yet.

And that about sums it up for the time being. If there's something important I forgot to mention, I'll come back and edit it later.

- Xero

[-EDIT-]
I forgot to mention: we have an issue tracker now dedicated to the TCS system, and can be found at: http//rpthea.net/tracker
This will help us keep better track of any bugs found in the system by players that need attention. And I will make it a point to check this thing regularly. That is all.

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